Sunday, October 6, 2013

Week 4 - Assignment #2 - Create a simple ELA lesson

Grade level: Second Grade

Common Core Standards

CCSS.ELA-Literacy.RF.1.3 Know and apply grade-level phonics and word analysis skills in decoding words.
CCSS.ELA-Literacy.RF.1.3b Decode regularly spelled one-syllable words.
CCSS.ELA-Literacy.RF.1.4 Read with sufficient accuracy and fluency to support comprehension.
CCSS.ELA-Literacy.RF.1.4a Read grade-level text with purpose and understanding.
CCSS.ELA-Literacy.SL.1.1c Ask questions to clear up any confusion about the topics and texts under discussion.
CCSS.ELA-Literacy.SL.1.4 Describe people, places, things, and events with relevant details, expressing ideas and feelings clearly.
CCSS.ELA-Literacy.SL.1.5 Add drawings or other visual displays to descriptions when appropriate to clarify ideas, thoughts, and feelings.

Learning Outcomes

1.     Students will apply their phonics skills to decode the word to complete the daily challenge.
2.     They will learn to spell one or two syllable word.
3.     They will read with accuracy and fluency to understand the instructions of the game.

Instructional Activities

1.     Students will learn how to complete daily challenges and keep proper records of their scores.
2.     They will learn to recall the daily mission during the game and follow the instructions to complete the mission for extra points.
3.     Students will ask questions about the specific rules of the game.
4.     They will describe the setting, characters and objects in the game with specific details.
5.     Students will be expressing their thoughts and feelings about the game.
6.     Students will discuss and share their achievements with their peers.

Assessment

Spell words by using phonetic skills.

Debriefing

Debriefing is the evaluation of events that occurred while students are engaged in a game. Research shows that using a game in the classroom often motivates and engages student in the learning process. Students enjoy the challenges they have to overcome within the game. While playing certain games, students can relate it to real life experiences during which they make some important connections. Scaffolded learning can be very helpful while students are engaged in playing the games to help guide them through the gaming experience as well as enrich their knowledge.

This lesson will follow after a few lessons on decoding word have been completed. In this lesson, students will be asked to use their knowledge of letter association to decode one to two syllable words. A brief introduction to the game will tell and show students how to play the game properly. Students will be paired up in groups of two to play the game. After twenty minutes of playing, students will be asked to reflect on their gaming experience. They will answer the following questions.

1.     What are some familiar objects you saw in the game?
2.     Did you have any trouble understanding the rules of the game?
3.     What was the goal of the game?
4.     What strategies did you use to achieve your goal?
5.     Did you face any challenges? If yes, how did you overcome them?


What cognitive skills do this game help to cultivate?

This game cultivates some cognitive skills. Following directions to meeting the daily challenges as well as the missions is a major part of the game. Keeping in mind what each symbol represents and using them properly throughout the game is another skill obtained by the student.

What new literacies skills do this game help to cultivate?
This game cultivates new literacy skills. It improves the motivation of the players by meeting the four essential motivators elements: challenge, curiosity, control, and fantasy. The challenge is found in the missions and the daily challenges of the game that ask students to perform multiple actions in the game. The curiosity factor encourages the child to keep practicing to find out how many points they can earn in a single run. The game is very “kid-friendly” because it has only a few basic moves to control the characters.  The fantasy aspect allows the students to imagine they running in the characters place and collecting the coins and other prizes.

1 comment:

  1. What a great lesson! "Debriefing" is an essential part of most simulation/games, especially those that involve some form of learning, and that you provide students opportunity for a sufficient discussion and reflection on their experience. The structure and process are very clear. :D

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