Assignment#1 Answer the following questions.
1. What gaming elements provide users the learning content and how?
Text: There is limited text while the game is played. However, there are “Daily Challenges” and “Missions” that concisely explain what goals should be achieved. The daily challenge that requires gathering letters to create the word of the day. If completed, players can collect up to a certain amount of coins.
Visual-graphic elements: There are many visual-graphic elements in the game. The following is a list of the symbols and what they represent in the game.
Coins There are “coins” that the player can collect as he/she plays the game and they equal to points.
Mystery BoxesThere are “mystery boxes” that often contain “a bag of coins” or other objects such as a “guitar” or a “radio” that unlocks other characters in the game.
Magnet While playing the game, players come across a “magnet” that allows them to attract all the near by coins as they pass through an area.
KeyIf a player collects a “Key”, they are given an extra life.
Jet PackThe Jet pack allows the player to fly above the trains collecting coins along the way
Pogo Stick The Pogo Stick lets the player jump and collect coins above the trains.
Super SneakersThe Super Sneakers allows the player to jump above the trains and other obstacles along the way
Point MultiplierA star represents the Point Multiplier. It multiplies the points earned by 2 or 3 times.v Audio elements: As the game is played there is music in the background. Some other sounds that can also be heard are a whistle blown by the Police Officer, and the officer’s dog barking. There are also motion sounds when moving from left to right, or jumping and rolling.
2. What is the goal of the game?
The main goal of Subway Surfers is to help
Jake, Tricky and Fresh escape from the angry Police Officer and his dog. The
main goal of the game is to run for as long as you possibly can while
collecting coins. The more coins that are collected the more points are earned.
As the character runs away from the police, he/she has to avoid getting hit by
oncoming trains and other objects.
3. What are rules of playing this game?The rules of the game are very simple. While the character is running, the player can change tracks by swiping to the left and right to collect coins on the tracks. The player can also jump up by swiping up and rolling by swiping down. This helps get on the trains, and subway platforms. The rolling helps when the barricades come up.
4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?
This game has a fabricated scenario design. The familiarity
with the scenario does not influence on how the game is played. It is mostly
there for entertainment purposes.
1. What gaming elements provide users the learning content and how?
Text: There is limited text while the game is played. However, there are “Daily Challenges” and “Missions” that concisely explain what goals should be achieved. The daily challenge that requires gathering letters to create the word of the day. If completed, players can collect up to a certain amount of coins.
Visual-graphic elements: There are many visual-graphic elements in the game. The following is a list of the symbols and what they represent in the game.
Coins There are “coins” that the player can collect as he/she plays the game and they equal to points.
Mystery BoxesThere are “mystery boxes” that often contain “a bag of coins” or other objects such as a “guitar” or a “radio” that unlocks other characters in the game.
Magnet While playing the game, players come across a “magnet” that allows them to attract all the near by coins as they pass through an area.
KeyIf a player collects a “Key”, they are given an extra life.
Jet PackThe Jet pack allows the player to fly above the trains collecting coins along the way
Pogo Stick The Pogo Stick lets the player jump and collect coins above the trains.
Super SneakersThe Super Sneakers allows the player to jump above the trains and other obstacles along the way
Point MultiplierA star represents the Point Multiplier. It multiplies the points earned by 2 or 3 times.v Audio elements: As the game is played there is music in the background. Some other sounds that can also be heard are a whistle blown by the Police Officer, and the officer’s dog barking. There are also motion sounds when moving from left to right, or jumping and rolling.
2. What is the goal of the game?
3. What are rules of playing this game?The rules of the game are very simple. While the character is running, the player can change tracks by swiping to the left and right to collect coins on the tracks. The player can also jump up by swiping up and rolling by swiping down. This helps get on the trains, and subway platforms. The rolling helps when the barricades come up.
4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?
Excellent analysis! :)
ReplyDelete